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        <article data-uid="Unity.Mathematics.AffineTransform">



  <h1 id="Unity_Mathematics_AffineTransform" data-uid="Unity.Mathematics.AffineTransform" class="text-break">
    AffineTransform 结构
  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>命名空间</dt><dd><a class="xref" href="Unity.html">Unity</a>.<a class="xref" href="Unity.Mathematics.html">Mathematics</a></dd></dl>
  <dl><dt>程序集</dt><dd>Fantasy.Net.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>An affine transformation type.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct AffineTransform : IEquatable&lt;AffineTransform&gt;, IFormattable</code></pre>
  </div>





  <dl class="typelist implements">
    <dt>实现</dt>
    <dd>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a>&lt;<a class="xref" href="Unity.Mathematics.AffineTransform.html">AffineTransform</a>&gt;</div>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformattable">IFormattable</a></div>
    </dd>
  </dl>


  <dl class="typelist derived">
    <dt>继承成员</dt>
    <dd>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
    </div>
  </dd></dl>

  <dl class="typelist extensionMethods">
    <dt>扩展方法</dt>
    <dd>
  <div>
      <a class="xref" href="Fantasy.Helper.JsonHelper.html#Fantasy_Helper_JsonHelper_ToJson__1___0_">JsonHelper.ToJson&lt;T&gt;(T)</a>
  </div>
  </dd></dl>





  <h2 class="section" id="constructors">构造函数
</h2>


  <a id="Unity_Mathematics_AffineTransform__ctor_" data-uid="Unity.Mathematics.AffineTransform.#ctor*"></a>

  <h3 id="Unity_Mathematics_AffineTransform__ctor_Unity_Mathematics_RigidTransform_" data-uid="Unity.Mathematics.AffineTransform.#ctor(Unity.Mathematics.RigidTransform)">
  AffineTransform(RigidTransform)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs an AffineTransform from a RigidTransform.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public AffineTransform(RigidTransform rigid)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>rigid</code> <a class="xref" href="Unity.Mathematics.RigidTransform.html">RigidTransform</a></dt>
    <dd><p>The RigidTransform.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_AffineTransform__ctor_" data-uid="Unity.Mathematics.AffineTransform.#ctor*"></a>

  <h3 id="Unity_Mathematics_AffineTransform__ctor_Unity_Mathematics_float3_Unity_Mathematics_float3x3_" data-uid="Unity.Mathematics.AffineTransform.#ctor(Unity.Mathematics.float3,Unity.Mathematics.float3x3)">
  AffineTransform(float3, float3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs an AffineTransform from a translation represented by float3 vector and a float3x3 matrix representing both rotation and scale.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public AffineTransform(float3 translation, float3x3 rotationScale)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>translation</code> <a class="xref" href="Unity.Mathematics.float3.html">float3</a></dt>
    <dd><p>The translation vector.</p>
</dd>
    <dt><code>rotationScale</code> <a class="xref" href="Unity.Mathematics.float3x3.html">float3x3</a></dt>
    <dd><p>The rotation and scale matrix.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_AffineTransform__ctor_" data-uid="Unity.Mathematics.AffineTransform.#ctor*"></a>

  <h3 id="Unity_Mathematics_AffineTransform__ctor_Unity_Mathematics_float3_Unity_Mathematics_quaternion_" data-uid="Unity.Mathematics.AffineTransform.#ctor(Unity.Mathematics.float3,Unity.Mathematics.quaternion)">
  AffineTransform(float3, quaternion)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs an AffineTransform from a translation represented by a float3 vector and rotation represented by a unit quaternion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public AffineTransform(float3 translation, quaternion rotation)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>translation</code> <a class="xref" href="Unity.Mathematics.float3.html">float3</a></dt>
    <dd><p>The translation vector.</p>
</dd>
    <dt><code>rotation</code> <a class="xref" href="Unity.Mathematics.quaternion.html">quaternion</a></dt>
    <dd><p>The rotation quaternion.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_AffineTransform__ctor_" data-uid="Unity.Mathematics.AffineTransform.#ctor*"></a>

  <h3 id="Unity_Mathematics_AffineTransform__ctor_Unity_Mathematics_float3_Unity_Mathematics_quaternion_Unity_Mathematics_float3_" data-uid="Unity.Mathematics.AffineTransform.#ctor(Unity.Mathematics.float3,Unity.Mathematics.quaternion,Unity.Mathematics.float3)">
  AffineTransform(float3, quaternion, float3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs an AffineTransform from a translation represented by a float3 vector, rotation represented by a unit quaternion and scale represented by a float3 vector.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public AffineTransform(float3 translation, quaternion rotation, float3 scale)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>translation</code> <a class="xref" href="Unity.Mathematics.float3.html">float3</a></dt>
    <dd><p>The translation vector.</p>
</dd>
    <dt><code>rotation</code> <a class="xref" href="Unity.Mathematics.quaternion.html">quaternion</a></dt>
    <dd><p>The rotation quaternion.</p>
</dd>
    <dt><code>scale</code> <a class="xref" href="Unity.Mathematics.float3.html">float3</a></dt>
    <dd><p>The scale vector.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_AffineTransform__ctor_" data-uid="Unity.Mathematics.AffineTransform.#ctor*"></a>

  <h3 id="Unity_Mathematics_AffineTransform__ctor_Unity_Mathematics_float3x3_" data-uid="Unity.Mathematics.AffineTransform.#ctor(Unity.Mathematics.float3x3)">
  AffineTransform(float3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs an AffineTransform from float3x3 matrix representating both rotation and scale.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public AffineTransform(float3x3 rotationScale)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>rotationScale</code> <a class="xref" href="Unity.Mathematics.float3x3.html">float3x3</a></dt>
    <dd><p>The rotation and scale matrix.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_AffineTransform__ctor_" data-uid="Unity.Mathematics.AffineTransform.#ctor*"></a>

  <h3 id="Unity_Mathematics_AffineTransform__ctor_Unity_Mathematics_float3x4_" data-uid="Unity.Mathematics.AffineTransform.#ctor(Unity.Mathematics.float3x4)">
  AffineTransform(float3x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs an AffineTransform from a float3x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public AffineTransform(float3x4 m)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m</code> <a class="xref" href="Unity.Mathematics.float3x4.html">float3x4</a></dt>
    <dd><p>The float3x4 matrix.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_AffineTransform__ctor_" data-uid="Unity.Mathematics.AffineTransform.#ctor*"></a>

  <h3 id="Unity_Mathematics_AffineTransform__ctor_Unity_Mathematics_float4x4_" data-uid="Unity.Mathematics.AffineTransform.#ctor(Unity.Mathematics.float4x4)">
  AffineTransform(float4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs an AffineTransform from a float4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public AffineTransform(float4x4 m)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m</code> <a class="xref" href="Unity.Mathematics.float4x4.html">float4x4</a></dt>
    <dd><p>The float4x4 matrix.</p>
</dd>
  </dl>












  <h2 class="section" id="fields">字段
</h2>



  <h3 id="Unity_Mathematics_AffineTransform_identity" data-uid="Unity.Mathematics.AffineTransform.identity">
  identity
  
  </h3>

  <div class="markdown level1 summary"><p>An AffineTransform representing the identity transform.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly AffineTransform identity</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.AffineTransform.html">AffineTransform</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_AffineTransform_rs" data-uid="Unity.Mathematics.AffineTransform.rs">
  rs
  
  </h3>

  <div class="markdown level1 summary"><p>The rotation and scale part of the affine transformation.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public float3x3 rs</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.float3x3.html">float3x3</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_AffineTransform_t" data-uid="Unity.Mathematics.AffineTransform.t">
  t
  
  </h3>

  <div class="markdown level1 summary"><p>The translation part of the affine transformation.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public float3 t</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.float3.html">float3</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_AffineTransform_zero" data-uid="Unity.Mathematics.AffineTransform.zero">
  zero
  
  </h3>

  <div class="markdown level1 summary"><p>An AffineTransform zero value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly AffineTransform zero</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.AffineTransform.html">AffineTransform</a></dt>
    <dd></dd>
  </dl>









  <h2 class="section" id="methods">方法
</h2>


  <a id="Unity_Mathematics_AffineTransform_Equals_" data-uid="Unity.Mathematics.AffineTransform.Equals*"></a>

  <h3 id="Unity_Mathematics_AffineTransform_Equals_System_Object_" data-uid="Unity.Mathematics.AffineTransform.Equals(System.Object)">
  Equals(object)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the AffineTransform is equal to a given AffineTransform, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override bool Equals(object o)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>o</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_AffineTransform_Equals_" data-uid="Unity.Mathematics.AffineTransform.Equals*"></a>

  <h3 id="Unity_Mathematics_AffineTransform_Equals_Unity_Mathematics_AffineTransform_" data-uid="Unity.Mathematics.AffineTransform.Equals(Unity.Mathematics.AffineTransform)">
  Equals(AffineTransform)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the AffineTransform is equal to a given AffineTransform, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool Equals(AffineTransform rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.AffineTransform.html">AffineTransform</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_AffineTransform_GetHashCode_" data-uid="Unity.Mathematics.AffineTransform.GetHashCode*"></a>

  <h3 id="Unity_Mathematics_AffineTransform_GetHashCode" data-uid="Unity.Mathematics.AffineTransform.GetHashCode">
  GetHashCode()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a hash code for the AffineTransform.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The computed hash code.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_AffineTransform_ToString_" data-uid="Unity.Mathematics.AffineTransform.ToString*"></a>

  <h3 id="Unity_Mathematics_AffineTransform_ToString" data-uid="Unity.Mathematics.AffineTransform.ToString">
  ToString()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the AffineTransform.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_AffineTransform_ToString_" data-uid="Unity.Mathematics.AffineTransform.ToString*"></a>

  <h3 id="Unity_Mathematics_AffineTransform_ToString_System_String_System_IFormatProvider_" data-uid="Unity.Mathematics.AffineTransform.ToString(System.String,System.IFormatProvider)">
  ToString(string, IFormatProvider)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the AffineTransform using a specified format and culture-specific format information.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public string ToString(string format, IFormatProvider formatProvider)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>Format string to use during string formatting.</p>
</dd>
    <dt><code>formatProvider</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformatprovider">IFormatProvider</a></dt>
    <dd><p>Format provider to use during string formatting.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <h2 class="section" id="operators">运算符
</h2>


  <a id="Unity_Mathematics_AffineTransform_op_Implicit_" data-uid="Unity.Mathematics.AffineTransform.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_AffineTransform_op_Implicit_Unity_Mathematics_AffineTransform__Unity_Mathematics_float3x4" data-uid="Unity.Mathematics.AffineTransform.op_Implicit(Unity.Mathematics.AffineTransform)~Unity.Mathematics.float3x4">
  implicit operator float3x4(AffineTransform)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicit float3x4 cast operator.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator float3x4(AffineTransform m)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m</code> <a class="xref" href="Unity.Mathematics.AffineTransform.html">AffineTransform</a></dt>
    <dd><p>The AffineTransform.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.float3x4.html">float3x4</a></dt>
    <dd><p>The converted AffineTransform.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_AffineTransform_op_Implicit_" data-uid="Unity.Mathematics.AffineTransform.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_AffineTransform_op_Implicit_Unity_Mathematics_AffineTransform__Unity_Mathematics_float4x4" data-uid="Unity.Mathematics.AffineTransform.op_Implicit(Unity.Mathematics.AffineTransform)~Unity.Mathematics.float4x4">
  implicit operator float4x4(AffineTransform)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicit float4x4 cast operator.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator float4x4(AffineTransform m)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m</code> <a class="xref" href="Unity.Mathematics.AffineTransform.html">AffineTransform</a></dt>
    <dd><p>The AffineTransform.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.float4x4.html">float4x4</a></dt>
    <dd><p>The converted AffineTransform.</p>
</dd>
  </dl>












</article>


        
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